WebGL renderer

WORK IN PROGRESS

JUST A TEST MODEL


Link to demo

So I’m testing out embedding the webGL canvas into these posts, but unfortunately due to how this website handles its dark mode, there’s essentially a filter over the whole thing that makes it dark mode, and images/videos/canvases are double inverted and hue flipped. This might work if the inversion/flip was perfect but there is a ton of saturation lost in the conversion using the default css filters so the effect is a washed out image. I don’t really mind it that much, so if you want to see the true colors, just see the demo above.

This is more to showcase progress on the renderer as I work on it.

Use WASD to move, Arrow Keys to look around (no mobile controls yet sorry).
Right now this embed simply mirrors the demo, but I could probably set up multiple unique scenes to showcase more and more complex models/ scenes and their respective code snippets.